SKU: 10203925798

Diablo Sport inTune i3 Performance Programmer Tuner fit 2008-14 Dodge Challenger

Sale price$224.97 Regular price$249.97
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Description

Diablo Sport inTune i3 Performance Programmer Tuner fit 2008-14 Dodge ChallengerOverview: GET THE BEST PERFORMANCE UPGRADE FOR YOUR DODGE CHRYSLER Upgrade your horsepower in minutes with our inTune i3 performance programmer. It is easy to install and plugs right into your vehicle's OBD II port. Our tuning team maps out all of the i3's tunes for your exact car or truck. Our goal is to make the biggest power gain, with the largest choice of performance options. The i3 features the latest electronics too; find out more about what

Overview:

GET THE BEST PERFORMANCE UPGRADE FOR YOUR DODGE/CHRYSLER Upgrade your horsepower in minutes with our inTune i3 performance programmer. It is easy to install and plugs right into your vehicle's OBD-II port. Our tuning team maps out all of the i3's tunes for your exact car or truck. Our goal is to make the biggest power gain, with the largest choice of performance options. The i3 features the latest electronics too; find out more about what makes the i3 the best handheld tuner available today! WE ARE THE LEADERS IN CHRYSLER TUNING - ACCEPT NO SUBSTITUTE In 2007, we launched the first true Chrysler tuning platform and the rest was history! Since then, our team's expertise in tuning the modern HEMI remains light years ahead of the competition, and the new i3 is the next evolution of tuning for Dodge/Ram/Chrysler cars or trucks. We have taken all of our experience making power on modern Chrysler vehicles and packed it into a programmer that is easier to use than ever before! WHY TUNE JUST ONE? Our new inTune i3 allows for a first at DiabloSport - you can now tune more than one vehicle by purchasing a tuning license. If you have the 8300 for your 2014 Dodge Challenger, but you also want to tune your 2012 Ram truck, you can get a license that lets you tune both at the same time! CUSTOM TUNING - DO IT YOURSELF, OR GET A TUNE FROM A PRO If you have popular performance mods on your Chrysler like cold air intakes, exhaust, heads, cams, or even superchargers, the i3 gives you options to take control of your tune. Check out the i3 Platinum, part # 8345, for Chrylser/Dodge/RAM vehicles. Whether you want to tweak the tune yourself or bring it to a professional tuner, the i3 has you covered no matter how aggressive your build is! NOTE: Purchasing an additional tuning license requires that you have a DiabloSport inTune i3 performance programmer. If you do not have an inTune i3, you will not be able to use the licensing options. * 2015-2017 Chrysler Vehicles Require a DiabloSport Modified PCM Be installed prior to tuning.

Features:

  • New "Easy Tune" Mode for Simple Installation
  • Dyno Tested Performance Programs
  • Blazing Fast Vehicle Read/Write Times
  • Windows, Mac OSX and Linux Connectivity
  • OBD-II Data Logging
  • Read and Clear DTC
  • Purchase Multi-Vehicle Licenses

 

Application:

Year Make Model Submodel Engine Size
2007 Dodge Ram 3500 ST 345/5.7L V8
2011 - 2012 Dodge Avenger SXT Plus 220/3.6L V6
2013 - 2014 Ram 2500 345/5.7L V8
2006 - 2010 Dodge Charger SE 215/3.5L V6
2010 Dodge Avenger SXT 167/2.7L V6
2006 - 2010 Dodge Charger SRT8 370/6.1L V8
2013 - 2014 Ram 1500 HFE 220/3.6L V6
2011 - 2012 Ram 2500 ST 345/5.7L V8
2007 - 2008 Dodge Magnum SE 215/3.5L V6
2005 - 2011 Chrysler 300 C 345/5.7L V8
2007 Dodge Ram 3500 Sport 345/5.7L V8
2013 - 2014 Ram 1500 Outdoorsman 345/5.7L V8
2005 - 2009 Dodge Durango SLT 345/5.7L V8
2013 - 2014 Ram 1500 SLT 345/5.7L V8
2011 - 2013 Dodge Avenger SXT 220/3.6L V6
2005 - 2008 Dodge Magnum SXT 215/3.5L V6
2003 - 2010 Dodge Ram 1500 287/4.7L V8
2012 - 2014 Dodge Challenger 220/3.6L V6
2007 - 2008 Chrysler Aspen 345/5.7L V8
2014 Ram 1500 Lone Star 345/5.7L V8
2013 - 2014 Ram 1500 SXT 345/5.7L V8
2011 Dodge Charger SE 220/3.6L V6
2009 Chrysler Aspen Limited 345/5.7L V8
2007 Dodge Ram 3500 SLT 359/5.9L L6
2012 - 2014 Dodge Charger 345/5.7L V8
2012 - 2014 Dodge Challenger 392/6.4L V8
2004 Dodge Ram 2500 345/5.7L V8
2013 - 2014 Ram 1500 Laramie 345/5.7L V8
2008 - 2010 Dodge Dakota TRX4 287/4.7L V8
2011 - 2012 Ram 2500 SLT 345/5.7L V8
2003 - 2006 Chrysler PT Cruiser GT /L
2011 Dodge Durango Citadel 220/3.6L V6
2005 - 2010 Chrysler 300 Touring 215/3.5L V6
2003 - 2010 Dodge Ram 2500 ST 345/5.7L V8
2005 - 2008 Dodge Durango SXT 287/4.7L V8
2009 Dodge Durango SE 287/4.7L V8
2012 - 2014 Dodge Challenger 345/5.7L V8
2003 - 2010 Dodge Ram 1500 345/5.7L V8
2004 - 2006 Dodge Ram 1500 ST 287/4.7L V8
2011 - 2012 Ram 1500 287/4.7L V8
2007 Dodge Ram 3500 Sport 359/5.9L L6
2008 - 2010 Dodge Dakota Laramie 287/4.7L V8
2009 - 2010 Dodge Dakota Lone Star 287/4.7L V8
2006 - 2010 Dodge Charger SXT 215/3.5L V6
2013 - 2014 Ram 1500 ST 345/5.7L V8
2003 - 2009 Dodge Ram 3500 345/5.7L V8
2004 - 2006 Dodge Ram 1500 ST 345/5.7L V8
2012 - 2013 Dodge Avenger R/T 220/3.6L V6
2005 - 2007 Dodge Ram 2500 Laramie 359/5.9L L6
2006 - 2010 Dodge Ram 2500 Power Wagon 345/5.7L V8
2006 - 2007 Dodge Ram 2500 Sport 345/5.7L V8
2008 - 2011 Dodge Charger SE 345/5.7L V8
2012 - 2014 Chrysler 300 392/6.4L V8
2012 - 2013 Dodge Avenger SE 220/3.6L V6
2011 Ram Dakota Big Horn 287/4.7L V8
2011 Dodge Avenger Mainstreet 220/3.6L V6
2006 - 2008 Dodge Magnum SRT8 370/6.1L V8
2003 - 2005 Dodge Neon SRT-4 148/2.4L L4
2007 Dodge Ram 3500 TRX4 359/5.9L L6
2006 - 2008 Dodge Durango Adventurer
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SKU: 10203925798

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T
Thomas J. Shandorf
Lake Worth, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Lake Worth, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Chelsea, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Carnegie, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Lake Worth, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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