SKU: 81014506648

Fits 1973-1974 Monte Carlo, Tube Size 1-5/8", Stock Headers - Painted 2550HKR

Sale price$140.37 Regular price$155.97
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Description

Fits 1973-1974 Monte Carlo, Tube Size 1-5/8", Stock Headers - Painted 2550HKRThese Hooker RacingHeart headers are for Street Stock cars with Small Block Chevy engine. They fit 1973 1974 GM A Body vehicles as well as 1970 1974 GM F body vehicles. They have 1 5 8 inch primaries with 3 inch collectors, 3 8 inch thick flanges to prevent warping and have merge spears for increased velocity. These are black painted mild steel. Features: 1 5 8 inch primaries x 3 inch collectors Collectors feature merge spears for increased exhaust

These Hooker RacingHeart headers are for Street Stock cars with Small Block Chevy engine. They fit 1973-1974 GM A-Body vehicles as well as 1970-1974 GM F-body vehicles. They have 1-5/8 inch primaries with 3 inch collectors, 3/8 inch thick flanges to prevent warping and have merge spears for increased velocity. These are black painted mild steel.


Features:

  • 1-5/8 inch primaries x 3 inch collectors
  • Collectors feature merge spears for increased exhaust velocity
  • 3/8 inch thick header flanges for strength and maximum sealing surface
  • Black Painted Mild Steel
  • Fits both straight and angle plug heads
  • Requires short oil filter

Specs:

Application Street Stock
Bolt Size 3/8-16 x 3/4
Brand Hooker RacingHeart
CARB (California) Compliant No
Collector Diameter 3.00 inch
Emission Code 4
Engine Chevrolet Small Block Gen I
Header Finish Black Paint
Header Style Long Tube
Primary Tube Dia. 1-5/8 inch
Product Type Headers
Race Only Yes
Tube Material Mild Steel

Application:

Year Make Model Submodel
1970-1981 Pontiac Firebird Formula
1981-1987 Pontiac Grand Prix Brougham
1973-1987 Buick Regal Base
1975-1983 Pontiac Grand Prix LJ
1978-1987 Buick Regal Limited
1970-1981 Pontiac Firebird Base
1973-1987 Pontiac Grand Prix Base
1970-1981 Pontiac Firebird Esprit
1974-1983 Chevrolet Malibu Classic
1973-1988 Chevrolet Monte Carlo Base
1976-1981 Chevrolet Malibu Classic Landau
1980-1981 Oldsmobile Cutlass LS
1970-1981 Pontiac Firebird Trans Am
1979-1981 Chevrolet Camaro Berlinetta
1981 Oldsmobile Cutlass Supreme
1973-1981 Chevrolet Malibu Base
1973-1981 Chevrolet Monte Carlo Landau
1981 Chevrolet Camaro Sport
1980-1981 Oldsmobile Cutlass Brougham
1975-1980 Chevrolet Malibu Classic Estate
1977-1980 Chevrolet Malibu Sport
1977-1980 Chevrolet Malibu Classic Sport
1976-1980 Chevrolet Camaro Rally Sport
1973-1980 Chevrolet Malibu Estate
1978-1980 Chevrolet Monte Carlo Sport
1970-1980 Chevrolet Camaro Base
1976-1979 Chevrolet Malibu Landau
1979 Chevrolet Malibu Police
1986-1988 Chevrolet Monte Carlo LS
1983-1988 Chevrolet Monte Carlo SS
1985-1987 Oldsmobile Cutlass Salon
1984-1987 Pontiac Grand Prix LE
1983 Chevrolet Monte Carlo CL
1982-1983 Buick Regal Estate Wagon
1970-1981 Chevrolet Camaro Z28
1975-1980 Pontiac Grand Prix SJ
1973-1980 Oldsmobile Cutlass Base
1976-1979 Oldsmobile Cutlass Vista Cruiser
1979 Oldsmobile Cutlass Vista Cruiser Brougham
1976-1978 Chevrolet Camaro LT Rally Sport
1973-1978 Chevrolet Camaro LT
1973-1977 Chevrolet Monte Carlo S
1976-1977 Buick Regal SR
1970-1975 Chevrolet Camaro RS
1981 Buick Regal Sport
1975-1977 Oldsmobile Cutlass 442
1977 Oldsmobile Cutlass Colonnade
1976-1977 Oldsmobile Cutlass Colonnade S
1973-1977 Oldsmobile Cutlass S
1970-1972 Chevrolet Camaro SS
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SKU: 81014506648

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rockspawner
Lowell, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
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Arch Stanton
Port Orchard, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
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Wolfgang Hendrix
Lowell, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Fort Morgan, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
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Scrawller on da Waller
Phoenix, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024

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